Yue Gao ()
I am a third year Ph.D Student of Department of Computer Science and Technology, Tsinghua University. My mentor is Professor Shi-Min Hu and our group focus on computer graphics and geometric computing.
I received my bacholor degree from Department of Computer Science and Technology, Tsinghua University in 2006.
I have some experiences in real-time rendering, precomputed radiance transfer technique and transulcent material modeling. Currently, I am working on physical-based fluid modeling.
Email: yue-gao06 (at) mails.tsinghua.edu.cn
Phone: 86-10-62797001-803 (Office)
Address: FIT Building 3-524, Tsinghua Unveristy, Beijing, P.R. China, 100084
Real-time homogeneous translucent material editing
EuroGraphics 2007, Computer Graphics Forum 26 (3), 545 - 552.
This paper presents a novel method for real-time homogeneous translucent material editing under fixed illumination. We consider the complete analytic BSSRDF model proposed by Jensen et al. [JMLH01], including both multiple scattering and single scattering. Our method allows the user to adjust the analytic parameters of BSSRDF and provides high-quality, real-time rendering feedback. Inspired by recently developed Precomputed Radiance Transfer (PRT) techniques, we approximate both the multiple scattering diffuse reflectance function and the single scattering exponential attenuation function in the analytic model using basis functions, so that re-computing the outgoing radiance at each vertex as parameters change reduces to simple dot products. In addition, using a non-uniform piecewise polynomial basis, we are able to achieve smaller approximation error than using bases adopted in previous PRT-based works, such as spherical harmonics and wavelets. Using hardware acceleration, we demonstrate that our system generates images comparable to [JMLH01] at real-time frame-rates.
[ paper ] [ video ]
|2006.9 - now||Dept. of Computer Science and Technology, Tsinghua Univ.||PhD Candidate|
|2002.9 - 2006.7||Dept. of Computer Science and Technology, Tsinghua Univ.||Bachlor Degree|
- Proficiency in C++, STL.
- Familiar with pbrt, OpenGL and GPU Shading Language.
- Have project experience in CUDA, Matlab, Java, HTML, SQL and linux.
- Use subversion software for version control and group programming.
Scholarships and Honors
- Kang Shi-en Scholarship for Excellent Students in Tsinghua University, 2008
- Excellet Graduate of Tsinghua University, 2006