Abstract:
We present an interactive algorithm for hair rendering and appearance
editing under complex environment lighting represented
as spherical radial basis functions (SRBFs). Our main contribution
is to derive a compact 1D circular Gaussian representation
that can accurately model the hair scattering function introduced
by [Marschner et al. 2003]. The primary benefit of this representation
is that it enables us to evaluate, at run-time, closed-form integrals
of the scattering function with each SRBF light, resulting
in efficient computation of both single and multiple scatterings. In
contrast to previous work, our algorithm computes the rendering
integrals entirely on the fly and does not depend on expensive precomputation.
Thus we allow the user to dynamically change the
hair scattering parameters, which can vary spatially. Analyses show
that our 1D circular Gaussian representation is both accurate and
concise. In addition, our algorithm incorporates the eccentricity of
the hair. We implement our algorithm on the GPU, achieving interactive
hair rendering and simultaneous appearance editing under
complex environment maps for the first time.
Paper: [PDF 1.9M].
Presentation: [PPTX 34.6M] , [PPTX (no video) 4.4M]
Supplemental Document: [PDF 1.3M].
Supplemental Video: [AVI 53.2M].
Bibtex: |
@article{Xu11sigasia,
author = {Kun Xu and Li-Qian Ma and Bo Ren and Rui Wang and Shi-Min Hu},
title = {Interactive Hair Rendering and Appearance Editing under Environment Lighting},
journal = {ACM Transactions on Graphics},
volume = {30},
number = {6},
year = {2011},
pages = {173:1--173:10},
articleno = {173},
} |
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