Department of Computer Science and Technology, Tsinghua University
School of Computer Science and Informatics, Cardiff University
Department of Computer Science and Technology, Tsinghua University
We present the first computational tool to help ordinary users create transforming pop-up books. In each transforming pop-up, when the user pulls a tab, an initial flat 2D pattern, i.e. a 2D shape with a superimposed picture, such as an airplane, turns into a new 2D pattern, such as a robot. Given the two 2D patterns, our approach automatically computes a 3D pop-up mechanism that transforms one pattern into the other; it also outputs a design blueprint, allowing the user to easily make the final model. We also present a theoretical analysis of basic transformation mechanisms; combining these basic mechanisms allows more flexibility of final designs. Using our approach, inexperienced users can create models in a short time; previously, even experienced artists often took weeks to manually create them. We demonstrate our method on a variety of real world examples.
Nan Xiao, Zhe Zhu, Ralph R. Martin, Kun Xu, Jia-Ming Lu, and Shi-Min Hu
Demos video
@article { Nan2017,
author = { Nan Xiao, Zhe Zhu, Ralph R. Martin, Kun Xu, Jia-Ming Lu, and Shi-Min Hu },
title = { Computational Design of Transforming Pop-up Books },
journal = { ACM Transactions on Graphics (SIGGRAPH 2018) },
year = { 2017 },
volume = { ??? },
number = { ??? }
}
This work was supported by the National Key Technology R&D Program (Project Number 2017YFB1002604), the Natural Science Foundation of China(Project Number 61521002), Research Grant of Beijing Higher Institution Engineering Research Center, Tsinghua-Tencent Joint Laboratory for Internet Innovation Technology, and an EPSRC Travel Grant.