Working platform: OS: Windows XP Basic Configuration: 512M memory, 2.0GHz CPU, 128M Graphics Card Recommended Configuration: 1GMemory, 2.8GHz CPU, 256M Graphics Card Functionality: EasyToy is a 3D cartoon modeling software. It uses a sketch-based modeling method and a 3D painting method. The user interface is very friendly and operations are very simple. A complex 3D model can be created quickly by combining several simple operations . Compared with comprehensive WMIP (window, icon, menu, pointing device) 3D systems, EasyToy is easy-to-learn and easy-to-use. EasyToy has wide applications, including toy design, graphics, animation and education. It is not only suitable for toy designers to design toys and CG creators to design 3D avatars, but also for novice users, especially children, to design 3D cartoon. Reference: If you find this software useful in your research work, please cite the following papers: [1] Yong-Jin Liu, Cui-Xia Ma, Dong-Liang Zhang. Easytoy: a plush toy design system using editable sketch curves. IEEE Computer Graphics & Applications, Vol. 31, No. 2, pp. 49-57, 2011. [2] Yong-Jin Liu, Dong-Liang Zhang, Matthew Ming-Fai Yuen. A survey on CAD methods in 3D garment design. Computers in Industry, Vol. 61, No. 6, pp. 576-593, 2010. [3] Yong-Jin Liu, Kai Tang, Ajay Joneja. Sketch-based free-form shape modelling with a fast and stable numerical engine. Computers & Graphics, 29(5): 778-793, 2005 More references: [4] Long Zeng, Yong-Jin Liu, Sang-Hun Lee, Matthew Ming-Fai Yuen. Q-Complex: efficient non-manifold boundary representation with inclusion topology. Computer-Aided Design, Vol. 44, No. 11, pp.1115-1126, 2012. [5] Long Zeng, Yong-Jin Liu, Ming Chen, Matthew Ming-Fai Yuen. Least squares quasi-developable mesh approximation. Computer Aided Geometric Design, Vol. 29, No. 7, pp. 565-578, 2012. [6] Yong-Jin Liu, Kai Tang, Wen-Yong Gong, Tie-Ru Wu. Industrial Design using Interpolatory Discrete Developable Surfaces. Computer-Aided Design, Vol. 43, No. 9, pp. 1089-1098, 2011. [7] Cui-Xia Ma, Yong-Jin Liu, Hai-Yan Yang, Dong-Xing Teng, Hong-An Wang, Guo-Zhong Dai. KnitSketch: A Sketch Pad for Conceptual Design of 2D Garment Patterns. IEEE Transactions on Automation Science and Engineering, Vol. 8, No. 2, pp. 431-437, 2011. [8] Yong-Jin Liu, Kam-Lung Lai, Gang Dai, Matthew Ming-Fai Yuen. A semantic feature model in concurrent engineering. IEEE Transactions on Automation Science and Engineering, Vol. 7, No. 3, pp. 659-665, 2010. [9] Yong-Jin Liu, Yu-Kun Lai, Shi-Min Hu. Stripification of free-form surfaces with global error bounds for developable approximation. IEEE Transactions on Automation Science and Engineering, Vol. 6, No. 4, pp. 700-709, 2009. [10] Yong-Jin Liu, Kai Tang, Ajay Joneja. Modeling dynamic developable meshes by the Hamilton principle. Computer-Aided Design, Vol. 39, No. 9, pp. 719-731, 2007. [11] Kai Tang, Yong-Jin Liu. An optimization algorithm for free-form surface partitioning based on weighted gaussian image. Graphical Models, Vol. 67, No. 1, pp. 17-42, 2005 [12] Yong-Jin Liu, Matthew Ming-Fai Yuen, Kai Tang. Manifold-guaranteed out-of-core simplification of large meshes with controlled topological type. The Visual Computer, Vol. 19, No. 7-8, pp. 565-580, 2003 [13] Yong-Jin Liu, Matthew Ming-Fai Yuen. Optimized triangle mesh reconstruction from unstructured points. The Visual Computer, Vol. 19, No. 1, pp. 23-37, 2003